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Friday, June 24, 2016

脱出ゲーム エスケープホテル3 - リメイク ESCAPE GAME THE ESCAPE HOTEL 3 REMAKE

This is the remake of the Escape Hotel 3 , similar layout and things to look for.

http://www.mildescape.com/escape112.html







Look at the shougi chessboard, you will see 3 numbers.

2 1 7





Goto this drawers and note the numbers of lamps.




Goto the right drawer.
Get the piece of paper.




Starting from the top, chase the path according to these rules:

1) Whenever you see a black horizontal line , go alone that line. In this way, you will move back and forth between the three vertical black lines.


2) After you have the complete path to the bottom, mark the points at which the path intersects with the horizontal brown lines.


Complete the above , you should get a trace like this:

Notice the note has the word BELL on it.



We goto the BELL at the front desk.



There are three bells . Using the above note , each vertical black line represents a bell, starting from the left.

Starting from the top on the note, click on each bell in the same sequence as the blue dots I marked on the note starting from the top.

So the first blue dot is on the middle vertical line , meaning click the middle bell first.

Follow this hint, you click on the bells using the sequence in the following picture.



if you click the bell in the correct sequence, you get a silver coin.



Note the number 1 0 7 4 .




Note there is a card on this front desk.

Note the lamp.



Return to the drawers



Goto the left drawer.

Note the horizontal lines under each number.



Goto this part of the foyer, there is a bookshelf on the wall.




Note the horizontal bars on the books.



Some books have a line while others have 2 ,3 , 4 bars.







Starting with books with 3 horizontal bars.

They are all red books.

Starting from the top left shelf, note the roman numeral I on the red book.
Goto the right shelf, the red book with three bars has the roman numeral II

Middle left shelf :
The red book with 3 bars has the roman numeral IV.

Do the same with the rest of the shelves. You get roman numerals I to  VII , corresponding to 1 to 7.

Starting from 1 , trace the paths to 7 (VII). When the trace is completed , you see a number.

For the books with 3 horizontal bars, you trace a path that looks like a 3.





Repeat the above for the other books with different combinations of horizontal bars.





If you trace the paths correctly for all other books with 4 , 2 and 3 horizontal bars, you get 4 digits:

3 2 6 7

Use 3267 at the left drawer.



After all these works , you only get a pencil.





Return to the front desk.



There is a note pad , select the pencil and click on the pad.




Some numbers are revealed.  Note the position of each set of numbers.

2 4 5 are  at the top left corner.
3 6 at the bottom right corner of the note pad, etc.




Return to the book shelf and turn right.



These numbers are the sequence in which you click the corners of this painting 





You get a key from behind the painting.



Goto the desk behind which there is a fish tank.






Use the key to open the cupboard. Note the wooden hippopotamus.



Get the broom.





Goto this "mountain" painting.



Goto the upper left corner.

There is something at this corner of the painting.



Select the broom , then click on this corner.

Get the remote control with the word SEA on it.



Click on the "mountain with sea" painting and select the remote control. It opens the painting.



The red box on the left has the bell and  symbol on it.



 From this , we know   is 7 .





... and the bell device has 1074.



So bell  x    is 7518.

Use 7518 to open this box.



Get the   key.





Get the string from the right box.






Return to the desk with a fish tank behind it.





Use the    key to open the staff room left of this desk.









Turn to the right.




There are 3 circles each with one or some alphabets.

rem  t   up




There is a can on the floor.



Use the silver coin to open it.



Get the "Valve".



Note the wooden hippopotamus near the fish tank.



Return to the shelf at the entrance.

Note the numbers of birds on the shelf.




Note the black and white dots on this safe.
Where have you seen them before??




The shougi chess board .




So use 217 to open the safe.



Get the screwdriver and a card with room number 2514.





Turn left of the shelf to this wall panel.



Use the screwdriver to open the panel.

There is a hole to which something must be inserted. We have to find this "something".




Return to the "mountain" painting.



Use the screwdriver to open this box.



Get the slingshot.



Select the string you got earlier and click on this slingshot.



Goto the mailboxes (right of the "mountain" painting).



The room number is on the card - 2514.



Insert the card and enter 2514.



One of the mailboxes lights up.



Click to open it.



Get another valve.



Now you have two valves.

Goto the left of the "mountain" painting.

There is a trumpet.
 



Insert all two valves into the trumpet.



Remember this hint??

You know how to spell TRUMPET using these alphabets??






The three circles represent  the trumpet valves.

Now click on the trumpet valves using the sequence in which you spell the word TRUMPET.








You get a   key .



Goto the side of the foyer.



Goto this staff room.



Use the    key to open the door.



Enter the room and turn right.



There are 5 birds here.



There is a dart right of the set of birds.



Get the dart.



Attach the pencil to it.



Keep turning right, you reach the door.



There is a panel left of the door.



The panel requires a battery.



Behind the door, there are some symbols





The symbols are: A table lamp, a hippopotamus and a bird.

The arrow points to the left.




Return to front of the foyer.



Go up and you see a balloon.



Select the slingshot , then the dart (with a pencil attached to it).



Select the slingshot with the dart , then click on the balloon.

The balloon bursts and a battery drops to the ground in front of the drawers.



Get the battery.



Return to the panel left of the door.



Insert the battery.




If you have paid attention to those birds , hipopotamuses and table lamps , you will know the numbers of each item around the foyer.

There are 9 table lamps, 3 hippopotamuses (including the one inside the other staff room) and 7 birds.




Use 937 to open the panel.



Get a handle.



Return to the staff room with a fish tank.



Enter the room and turn left.

Insert the handle to the elevator switch. Turn it to the right.




Goto the elevator which is now activated. Click on the button on the right of the elevator.



Select the broom and place it at the elevator's door to prevent it from closing.

Note the number inside the elevator - 5252.



The green lightbeam shines on the mailboxes on the other side of the foyer.

Note  the image of " Elevator +  1234 " on the mailboxes.


Elevator (= 5252) + 1234 = 6486.



Insert the card into the mailbox and enter 6486.



A mailbox is light up.



Click to open it.



Get the Happy Coin.



Return to the elevator (you can remove the broom, you don't need it anymore).

Click on the switch right of the elevator, when it opens , click on the inside of the elevator.




It asks if you want to use the elevator.

Click Yes to escape!








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