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Sunday, November 24, 2013

脱出 game : ペシマリからの脱出 ESCAPE FROM PESIMARI

START

To play this game , click here:

http://www.mildescape.com/escape92.html







Note the word "pesimari" on the door

A1  (the first alphabet is A),

Z26 (the 26th alphabet is Z).




Note the positin of r in those four squares.






Mr . Hippo  ???

You have to click on those squares in certain sequence. We have already seen where r is on those squares.
Now you know what to do??




A  coffee maker.

Notice the flower pattern on the beaker, any significance??



Note the position and the number of the maple leaf on the window, i.e. 1 leaf at lower left.





Note the position of H .






Notice the positions and the number of the leaves: 3 on bottom right; 6 on upper right.




One of the coffee mugs on the shelf.



Notice there is a M inside the mug and its position in those squares.



Another coffee mug.




There is also a M inside the mug. Note its position. M is always in the second square.



There is a green hat inside this device. It requires 3 numbers to open.





The box requires a key to open.







Pick up the can of coffee powder from the floor.



Note the position and the number of the maple leaves, i.e. 4 on top left.




A purple bird.

The device requires the buttons to be clicked in certain sequence to open.




There is a green note book on the counter.

Note the position of i .





Open the book.
A purple bird. We have seen it.

What do you notice on each bird?? Any difference??

Yes, the positions of the eyes.

Note the page numbers.




Page 3 and 4 ....



Page 5 and 6 .



Use the positions of the eyes on each page to click the buttons Up, left, right and down.




.....in this sequence.



Get the can opener.





Use the can opener to open the can of coffee.



Get the key.




Again, you need to click the corners of the picture in certain sequence to open the picture.

Hint: A picture of "maple leaves", where have you seen the maple leaves??







I see a coin on the cake. Need a key, but it is not the key.




Need to place something on those chairs??

That "clock device" requires certain rectangles on its face to be clicked to open.




Requires a screwdriver.






2 leaves are on the top left corner on this window.



This device requires another "bird on a stick" .

Note the number of dots under each "bird on  stick".

Note the word HAT on this device.




The hint to open this is related to ★ ??



I have a feeling that something is needed to be placed on its head. A HAT perhaps??



Note the position and the number of the leaves on this window: 5 on top right.



Now we have all the hint to open the picture
1 leaf on bottom left of window
2 and 4 leaves on upper left of window
5 and 6 leaves on upper right of  window.
3 leaves on lower right of window.

Use the number of leaves as the sequence.






Get "bird on stick".




Note the position of O on those squares.





Put the "bird on stick" in the middle.

Note the height of each bird-on-stick.




Get the    key.





Use the key to open this box.




Get the puppet with ma on its chest.




Use the height of each "bird-on-stick) and its number of dots as the hint to open this device.

The top number requires the tallest "bird-on-stick"  which is the blue bird with 5 dots...etc.

So the code is 5 4 7.



Get the green hat.



There is a card inside the hat.



What is on the gray area of the card??




Put the green hat on this bird.




Get the screwdriver.




Use the screwdriver to open this.




Note the number of cards in each colume.

4 red cards in the first colume.
2 black cards in the second colume.
5 blue cards in the third colume.
3 green cards in the fourth colume.



Move the blue cards to reveal a ★ and ......




.... a coin . What can you do with this coin??



Use the coin to scratch the gray area of the card.

You see:

   x 2  ??

Those squares must represent some numbers which are given by.....


the number of cards in the colume inside the drawer. So :

4 .
2 .
3 .
5 .

4 2 5 3 x 2 = 8 4 7 0



use 8470 to open this panel (with a ★ ) .







Get the green puppet with si on its chest.



Note the position of  . in the squares.









Use the key to open the lock.














Use the ladder here.




Note the position of p in the squares.



Get the puppet with ri on its chest.






Now we have what it requires to open the wooden hippo.





M



r





.





H



i




p




o





Use the order of M  r  .  H  i p p o and the position of each alphabet as the sequence to click on those squares on the wooden hippo.







Get another key.




Use the key here.



Open the box and get the matches.







Pour the coffee powder into the beaker of the coffee maker.

Use the matches at the bottom of the coffee maker.




Click and see the coffee being drained , what do you notice?? Any difference on the coffee maker ??


Yes, notice the flower on the beaker.

Four of the leaves are now in white.

Where have you seen this flower pattern before??



Here!

Click on the rectangles that have the same positions as the whiten flower leaves.

Remember to click on the center circle.



Open and get another puppet.




A puppet with pe on its chest.




Now we have all the puppets to make up the word pe si ma ri .



Place the puppets according to pe  , si ,  ma  , ri .




Get the door key.



What are those numbers 27 , 14 , 28  and 21 are for???




Remember this hint

A 1

Z 26  ??







So this is a hint to transform alphabets into numbers.


We have these alphabets 

pe , si  , ma , ri

p is the 16 th letter in the alphabets.
e is the 5th letter in the alphabets.

so p e (p + e) = 21  which is one of the numbers in the hint.

r i  (r + i = 18 + 9) = 27 which is also one of the numbers in the hint.....

and so on..........

so 27 , 14 , 28 , 21 is ri  ma si pe

Re-arrange the puppets again in this sequence :

ri  ma  si  pe



Get the key.




Use the key to open the cake cabinet.





Get the cake and ....





.. the Happy Coin.





Use the door key to open the door.







Escape!




END