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Monday, February 16, 2015

脱出 ゲーム 騎士の部屋からの脱出 ESCAPE GAME ESCAPE FROM THE KNIGHT ROOM.


THE DESCRIPTION FOR SETTING THE DIAL POSITIONS ARE CORRECTED.

GAME LINK : http://www.mildescape.com/escape103.html




You can set the position of the dial.




There is something on the wall.







Chair left to the painting.






Get bird 1 fromthe chair.

Note the positions of the wings.





Note the symbols .

Hint : Bird wings .







Note the symbols on the both doors of the cupboard.
Hint: Clockwise , anti-clockwise.



Looks like something is to be inserted into the hole.



Goto the main door.



keep clicking on the key until it breaks.







Click on the key and turn it to reveal 8159 

is 8159.







Goto the left wall panel of the armour.




Insert the broken  key to remove the panel.



Get the handle.



Turn the wheel, each position will reveal an alphabet.

Note each alphabet and its position.




















Insert the handle here.







Turn the handle according to the arrow symbols on the panel doors.

Anti-clockwise ; clockwise; anti-clockwise ; clockwise.




Open the doors.



Get the note from the bootom of the safe .

A + B is glue.




Click to turn the note.

GOLDDOLL??

Wheere have we seen the alphabets before??






Here













The safe reveals a   and a .






If we match the positions G, O, D and L on the dial with the corners of the painting and we click on the corners in the sequence of
GOLD DOLL (on paper note), we open the painting.



Get the hammer.







Use the hammer at the wall.

 is 7536, and  is 8159.

- = 8159 - 7536 = 623



Also, get the wine glass.



Use 623 here.






Open and get the screwdriver.



Goto the righ chair.







Use the screwdriver to remove those screws.

Note the direction of the arrow.

Since we are at the wall where the painting is, so which ever wall the N arrow is pointing at is the North.



Click on  the board and get the key.








So the wall with the painting is the East.



The Main door is the West.



This will be the North since it is pointed by the N arrow under the red chair (right of painting).



This wall is the South since it is opposite to the above mentioned wall.






Use the blue key at the right wall panel of this wall.







Get bird 2.





We know this wall is the South, we can set the dial position to South which is at 30-minute position of the panel door dial .


The South on the panel door dial is at the 30-minutes position.

 

Set this to 30-minute position.




Press the button right of the dial.





The secret panel under the armour will open.




Get bottle (liquid) A.




Also, click the lever to push it to the left.





The sword comes out of the armour's arms.



Click to reveal the other side of the sword.

There are three roman numerals: IV III V .




Use the three roman numerals here.



Set to IV III V .





Get bird 3.

Note the positions of the wings.




Since the wall with the painting is the East, set the dial to East which is at the 12 o'clock position on the panel door dial.






Place all three birds here according to  the hint under the red chair (left to the painting):





Left to right : Wings are down; wings are horizontal; wings are up.



Get the handle.





Insert the handle at the left bottom of this statue.



Click handle to move it .



Get sword 2 from the armour.



Place both swords here.




Click to push the handle to the UP position.

This wall is the North. North on the panel door dial is at the 9 o'clock position.




Set dial to the 45-minute position.






Get bottle B from under this armour.





Select the wine glass, then select bottle A and B to produce the glue mixture.





The main door is at the West.....




.and the West is at the 15-minute position on the panel door dial.




Set the dial on the door at the15-minute position.



When all 4 dials are set correctly, the hippo's mouth opens ,



........ , get pliers.



Use pliers at the keyhole of the main door.



Use pliers to pull the broken key out.






Select the wine glass (glue) and select the broken key to apply the glue.



Combine key halves.



Insert the key into the main door but  DO NOT OPEN DOOR.



Return to this dial again, ......



The positions of North; East;South; West are now changed.












Set the four dials (in wall panels) to their corresponding new positions.

North wall (with with the wooden hippo) is now set at the 15-minute position.



East wall dial is now pointing at the 6 o'clock direction.






Armor's right panel.



Dial (South wall) is set to the 12 o'clock position .



Dial on main door (West) is now set at the 45-minute position.






When all four dials are set correctly to their new positions, .....



... goto the South wall, .....



... and obtain the Happy Coin from the armour.



You now have the key and the Happy Coin. Click on the main door....





...and ESCAPE!









END

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